Creating a custom PSP homebrew application can be an exciting and highly educational endeavor for both novice and advanced developers. The PlayStation Portable (PSP), despite being a legacy handheld gaming device, still garners significant interest from enthusiasts who love to explore its capabilities beyond the default firmware. Homebrew apps for the PSP can include everything from custom games and media players to utilities like file browsers and emulators.
This guide will walk through the process of developing a basic PSP homebrew application from scratch. It will cover the required tools, environment setup, coding guidelines, deployment on the PSP system, and some pro tips for pushing your homebrew to the next level.
1. Understanding PSP Homebrew
A homebrew application is software that is not officially approved by Sony but runs on the PSP thanks to custom firmware (CFW). These applications allow users to expand the PSP’s functionality beyond commercially supported features.
To run homebrew code, your PSP must have custom firmware installed. Popular CFW versions include PRO-C and Infinity, each compatible with various PSP models like the PSP-1000, 2000, and 3000. With a properly prepared PSP device, you’re ready to dive into development.
2. Prerequisites
Before you start coding, you’ll need the following:
- PSP with Custom Firmware: Make sure your PSP is hacked and capable of running homebrew applications.
- Development Tools: You’ll need the PSP Software Development Kit (PSPSDK) and a compatible C/C++ compiler like GCC.
- A Development Environment: Linux is highly recommended for setting up PSPSDK, though Windows users can use virtualization or packages like Cygwin.
- USB Cable: For transferring files to your PSP device.

3. Setting Up the Development Environment
Setting up your environment varies slightly based on your OS. For Linux, the process is straightforward, whereas Windows users will need to emulate a Unix-like environment.
Installing PSPSDK on Linux:
Follow these steps to install the SDK:
- Ensure you have the essential build tools:
sudo apt-get install build-essential git
- Clone the PSPSDK and toolchain:
git clone https://github.com/pspdev/psptoolchain.git
- Run the toolchain installer:
cd psptoolchain ./toolchain-sudo.sh
This script downloads and compiles all required modules, installing them at /usr/local/pspdev.
4. Structuring Your First Homebrew Project
PSP homebrew applications are typically written in C or C++. The folder structure for a simple project looks like this:
myHomebrewApp/ ├── main.c ├── Makefile ├── resources/ │ └── image.png
Let’s look at a basic main.c file:
#include <pspkernel.h>
#include <pspdebug.h>
PSP_MODULE_INFO("MyApp", 0, 1, 0);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
int main(void) {
pspDebugScreenInit();
pspDebugScreenPrintf("Hello, PSP World!");
sceKernelSleepThread();
return 0;
}
The Makefile should be structured as follows:
TARGET = MyApp
OBJS = main.o
CFLAGS = -G0 -Wall
PSP_FW_VERSION = 500
BUILD_PRX = 1
LIBS = -lpspdebug -lpspdisplay -lpspctrl
include $(PSPSDK)/lib/build.mak
5. Compiling the Application
Navigate to your project directory and run:
make
If your environment is configured properly, this will create a .pbp file inside an EBOOT directory. This is the executable file your PSP can run.
6. Deploying to PSP
Once compiled, you can transfer your new homebrew app to your PSP:
- Connect your PSP via USB and activate USB Mode.
- Navigate to PSP/GAME on the memory stick.
- Create a new folder (e.g., MyApp) and place the EBOOT.PBP file inside it.
- Exit USB mode and look for your app under the Game menu on the PSP.

7. Debugging and Testing
For debugging, use the pspDebugScreenPrintf function to output messages directly on the PSP screen. There are also emulators like PPSSPP that can test .pbp files on a PC, which speeds up development.
Watch for common issues such as incorrect Makefile configurations, unlinked libraries, or missing assets. Keep your compile times quick by testing in stages — don’t wait to write a 1000-line program without testing compilation halfway through.
8. Adding Features and Enhancements
Depending on your programming skill, you can add GUI elements, animations, sounds, and even input mappings by leveraging PSP libraries like pspaudio, pspgu, and pspctrl. For more ambitious projects, consider using a 2D game engine tailored for PSP such as OSLib.
9. Distributing Your Homebrew App
Once complete, you can zip your folder structure and upload it to PSP community sites like Wololo.net, Reddit’s r/PSPHomebrew, or GitHub. Be sure to include a README file with installation instructions, version notes, and credits.
10. Legal Considerations
Homebrew development is legal as long as it doesn’t involve pirated content or violate system security measures in certain countries. Always make your app from scratch and use open resource libraries to avoid copyright issues.
FAQs
- Q: Does creating homebrew void my PSP warranty?
A: If your PSP is still under warranty (unlikely), installing CFW and running unsigned code can void it. - Q: What programming language is best for PSP homebrew?
A: C is the most commonly used language. C++ is also supported and useful for more advanced projects. - Q: Can I create PSP homebrew without a physical PSP?
A: Yes, PPSSPP emulator allows you to test homebrew apps on PC without needing a physical device. - Q: How can I play sound or music in my app?
A: Use the pspaudio and pspaudiolib libraries to load and play sound files. - Q: Is it possible to make 3D games as homebrew?
A: Yes, using the PSP GU library, you can render 3D graphics, though it’s significantly more complex than 2D development.
Developing for the PSP is a fun and rewarding experience that sharpens your skills in low-level programming, system architecture, and portable game design. Whether you’re building a simple utility or a full-featured game, the PSP homebrew scene offers a nostalgic yet powerful platform for creative development.